Pokemon Renaissance Walkthrough: Chapter 1 Route Guide - Guide

Pokemon Renaissance Walkthrough: Chapter 1 Route Guide

A full Pokemon Renaissance walkthrough covering starter choices, Blue Coast Town side quests, Route 1 trainers, and the rival battle in Chapter 1.

2026-09-28
Pokemon Renaissance Wiki Team
Quick Guide
  • This Pokemon Renaissance walkthrough covers Chapter 1 from Blue Coast Town to Clifton Sea.
  • Regional starters change typing: Bulbasaur is Ice/Grass, Charmander is Ground, Squirtle is Steel.
  • Side quests in the starting town give free Poké Balls, berries, and Rare Candy.
  • Defeat all six Route 1 trainers to unlock Pavl's challenge battle.
  • XP Share is enabled by default, so catching and side quests keep your team leveled.

Pokemon Renaissance Walkthrough: Getting Started in Blue Coast Town

This Pokemon Renaissance walkthrough begins in Blue Coast Town, a large starting area packed with optional content. After the record-office intro and character customization, you wake up in your room. Your sister gives you a map and journal before you head to Professor Blackthorn's lab by the sea. Along the way, talk to every NPC — several side quests start inside town itself.

Video Highlights:

  • Full Chapter 1 gameplay from character creation to Clifton Sea
  • All three regional starter forms shown and compared
  • Every Blue Coast Town side quest completed, including the Marip farm mystery
  • Rival battle vs Thomas and the Route 1 trainer gauntlet

Before leaving, buy a Potion from the street merchant, grab the free item from the Galarian NPC, and check the shrine behind your house for a short lore moment about your character's parents.

Explore First

Blue Coast Town is unusually large for a starting hub. Explore every house, field, and the ruins to the north before heading west — most Chapter 1 side quests and free items are hidden here.

Starter Pokemon: Regional Forms Compared

Professor Blackthorn offers three Odorus regional forms. Unlike standard Kanto starters, these typings completely change early-game matchups, so choose based on your planned team rather than habit.

StarterRegional TypingStrengthsWatch Out For
BulbasaurIce/GrassStrong special moves, Powder Snow earlyFire types, Steel bullet-punch moves
CharmanderGroundElectric immunity, powerful physical attackerIce and Water coverage
SquirtleSteelMetal shell gives great defense, priority Bullet PunchFire and Ground moves

Bulbasaur (Ice/Grass)

  • Powder Snow hits hard early
  • Leech Seed sustains long fights
  • Weak to rival's Steel Squirtle

Charmander (Ground)

  • Immune to Electric moves
  • Best physical damage output
  • Struggles vs Water routes ahead

Squirtle (Steel)

  • Bullet Punch priority is excellent
  • Top-tier bulk for a starter
  • Slow offensive starts
Type Knowledge Matters

The rival, Thomas, picks a starter strong against yours — if you choose Bulbasaur, expect a tough Steel-type Squirtle duel with priority Bullet Punch. Stock Potions and lean on Leech Seed.

Blue Coast Town Side Quests

Chapter 1's side quests reward berries, Poké Balls, Rare Candy, and useful battle items. Complete them before Route 1 to arrive overleveled.

1

The Stolen Oran Berries

Accept the merchant's request in the square. Track the brown-haired boy west, question the berry-loving grandmother, then confront Kevin at the Pokémon Center. Follow the trail to Matteo's house to learn his sick mother needed the berries. Return everything for a berry pack reward.

2

Paul Vincent's Photos

The artist in town gives you a camera. Photograph a shell-covered beach, a tall lighthouse, and a bridge to the unknown. The camera only holds three pictures, so take each target once and return for your reward.

3

Lisa's Hide-and-Seek

Find Lisa's four hidden Pokémon plus Lisa herself around the Blue Coast Ruins. Winning her follow-up battle earns a Rare Candy and a Full Heal.

4

The Marip Farm Mystery

Bruno's three Marip vanished. Question the withdrawn Robin, wait until nighttime (sleep at the Pokémon Center), then confront Medi near the water. Deliver his letter to Robin for Dusk Balls, then investigate the ruins — the "thief" is a protective Afrost reunion, netting you a generous reward.

5

The Lighthouse Guard's Wish

A guard's sick son dreams of owning a Marip. Catch one in the ruins area and hand it over for old medicines and story progression.

Side QuestKey RewardDifficulty
Stolen Oran BerriesBerry pack★☆☆
Paul Vincent's PhotosCompensation + camera★☆☆
Hide-and-SeekRare Candy, Full Heal★★☆
Marip Farm MysteryDusk Balls, farm rewards★★★
Lighthouse MaripOld medicines★★☆
Level 14 Trainer Warning

A duet-battle trainer near the ruins uses Level 14 Pokémon while you're likely around Level 6-8. Skip her initially, finish Route 1 and side quests, then return around Level 12+ for revenge.

Route 1: Trainers, Items, and the Rival Battle

Route 1 branches in multiple directions rather than a single linear path. Pavl, the route's strongest trainer, refuses to battle until you defeat all six other trainers first.

Route 1 StopWhat to DoReward
Beach (east)Photograph shells, fight the fishermanShell Bell, X Attack
BridgeThird photo target, trainer battlesGreat Ball, items
North pathExtra trainer, wild encountersXP, items
Route endRival battle vs ThomasStory progress

During the rival battle, Martin of Azor Corporation arrives afterward to deliver your Pokédex and Poké Balls. He warns that an organization is planting explosives in Serpentine Cave — your next destination after Clifton Sea.

Leech Seed Is King

Early bosses hit hard. Opening with Leech Seed and healing through Potions won both the Medi fight and the rival battle reliably in testing. Powder Snow's freeze chance is a bonus, not a plan.

Chapter 1 Completion Checklist

Before Entering Serpentine Cave:

  • Choose your Odorus regional starter
  • Complete all five Blue Coast Town side quests
  • Catch a Marip for the lighthouse guard
  • Defeat all six Route 1 trainers
  • Beat the rival battle and receive the Pokédex
  • Stock Poké Balls, Potions, and Repels
MilestoneRecommended LevelNotes
Town side quests6-10Bulbasaur evolves near quest completion
Rival battle8-10Leech Seed + Potions recommended
Return trainer fight12+Level 14 double battle in the ruins
Serpentine Cave12+Evil team explosives teased ahead

FAQ

Q: Can I change the difficulty in Pokemon Renaissance?

Yes. Aside from Nightmare mode, difficulty can be changed at any time in the options menu, and the choice has no impact on the amount of content available.

Q: Which starter is best for this Pokemon Renaissance walkthrough?

Bulbasaur's Ice/Grass form performed strongly thanks to Powder Snow, Leech Seed, and early evolution into Ivysaur. Charmander's Ground form suits physical-attack players, while Steel Squirtle favors defensive playstyles.

Q: How do I switch to nighttime in Blue Coast Town?

Book a room and sleep at the Pokémon Center hotel. Nurse Joy only works during the day — at night, a Pokémon named Fedison handles healing duties. Nighttime is required to find Medi for the Marip farm quest.

Q: What happens after Route 1 in Chapter 1?

You reach Clifton Sea, receive a trainer-class briefing from the professor, and prepare to cross Serpentine Cave toward Vestilia Gym while an unknown organization plants explosives inside the cave.